Rage quit

Discover

Rage quit game modes

This is where you’ll find the most challenging, selective and complex game modes. The rules are demanding, requiring a well-developed basic knowledge of Laser Tag and a cool head. Deactivations can be quick, fouls common, and if the forces between players/teams are unequal, expect to shout for help.

game mode

Friend or foe

Friend or Foe is based on the Standard Team mode. It is played in teams with unlimited lives and ammunition, the aim being to achieve the highest score in the game in a limited time by shooting at opposing teams. What makes this mode unique in its complexity is that no team is identifiable: all players wear the same color jacket. You’ll have to remember who’s on your side.

Pro tip
Penalties are substantial, so it's best to play with good friends to avoid burying your team in negative scores.
teams
Unlimited energy
Unlimited lives

Scoring system

You hit an enemy

Shoulder shooting | pistol

50

Back shooting

100

Chest shot

200

Scoring system

You hit an ally

Shoulder shooting | pistol

-1000

Back shooting

-1000

Chest shot

-1000

Scoring system

Being hit by an enemy

Shoulder shooting | pistol

-12

Back shooting

-25

Chest shot

-50
game mode

Midnight madness

Midnight Madness is a game of cunning and stealth. Like Standard Solo and Team, your aim is to get the best score, with one major change: all jackets and pistols switch to stealth mode, with no visible lights. This makes it easier to hide and sneak up on the enemy. Team mode means you’ll have to remember who’s on your side, and be less trigger-happy to avoid allied fire.

Pro tip
Avoid all colored or white clothing. True for all types of game, but particularly so for this one. As a team, it is highly recommended to play with a group of friends to be able to make a minimum distinction between allies and enemies.
Solo | teams
Unlimited energy
Unlimited lives

Scoring system

Points

Shoulder shooting | pistol

50

Back shooting

100

Chest shot

200
game mode

Random madness

Random Madness is a variant of Standard Solo. It’s an every-man-for-himself game, with unlimited lives and ammunition, the aim being to achieve the highest score in a limited time. However, only players with a blue jacket color will be able to shoot, and the color of each jacket will change regularly. The number of points awarded to a player who is hit depends directly on the color of his jacket.

Pro tip
The mode is akin to hide-and-seek. Find the least frequented places in the labyrinth to take shelter until you turn blue again.
Solo
Unlimited energy
Unlimited lives

Scoring system

Blue player

Shoulder shooting | pistol

50

Back shooting

100

Chest shot

200
game mode

Zone ball

Zone Ball is similar to Handball: a team game in which team-mates have to pass the ball to the enemy’s base in order to score a point. Initially, the first player to touch his own base receives the “ball”. The team must do everything in its power to bring it back to the opponent’s base, so that the player with the ball shoots at that base. Players pass the ball back and forth, shooting at each other, and opponents can take it back by shooting at the player with the ball.

Pro tip
Think about your placement and play... as a team!
teams
Unlimited energy
Unlimited lives

Scoring system

Effect

The holder of the ball touches an ally

Pass the ball to the ally

An opponent touches the holder of the ball

The ball is taken by the opposing team

The ball-holder touches the base

The point is scored

Scoring system

Points

The holder of the ball touches an ally

/

An opponent touches the holder of the ball

/

The ball-holder touches the base

1
game mode

Super Stabby Stabby

Super Stabby Stabby is a single-player elimination mode: every player for himself, with limited lives. The aim is to achieve the highest score, not to be the last survivor. In this mode, players have to cover their tracks, because unlike other elimination games, players can only lose life by being shot in the back. What’s more, the scoring system is slightly different: hitting in the back no longer earns 100 points, but 1,000.

Pro tip
This mode of play is no reason to play an entire game on your back.
Solo
Unlimited energy
limited lives

Scoring system

Points

Shoulder shooting | pistol

50

Back shooting

1000

Chest shot

200

Scoring system

Enemy life

Shoulder shooting | pistol

No change

Back shooting

-1 vie

Chest shot

No change
game mode

Turtles

Turtles is a single-player game with unlimited lives and unlimited ammunition, the aim being to achieve the game’s highest score in the allotted time. The difference with Standard Solo is that this mode requires players to walk slowly. If a player breaks this rule, his vest is automatically deactivated. The player can no longer shoot, but can still be hit. Deactivations are cumulative, and a player can remain deactivated for an entire game if he can’t hide.

Pro tip
Don't... run?
Solo
Unlimited energy
Unlimited lives

Scoring system

Points

Shoulder shooting | pistol

50

Back shooting

100

Chest shot

200
game mode

One tag all

Nicknamed “Buddies”, this mode is a cousin of Standard Team and Solo, a game with unlimited lives and ammunition, the aim being to achieve the best team or solo score in the game in a limited time. Members of the same team are called “buddies” and are all linked: if one of the team players is deactivated, so are all his buddies. The points won are then multiplied by the number of players deactivated (NJ). If the game is not a team game, but an every-man-for-himself game, the person who deactivated a player – and therefore all the players in the game – will be deactivated himself. Linked even in adversity.

Pro tip
Teams of 2 to 4 people are ideal for Buddies. In "All" mode (every man for himself), you should avoid exceeding 10 - 15 players. Too many team deactivations put a strain on players' friendship.
Solo | teams
Unlimited energy
Unlimited lives

Scoring system

Points

Shoulder shooting | pistol

50

Back shooting

100

Chest shot

200
game mode

Insanity

Insanity is a randomized team game that will have you tearing your hair out. Never rely on the color of the jackets as being those of the people in your team: they change over time. These changes are not simultaneous, and differ from jacket to jacket. You won’t be able to shoot enemies with the same jacket color as you, but you will be able to disable players on your team if they have a different color from yours, which will disable them and earn you no points. The aim is always to get the best score, but the randomness of the allocations will make this a complicated task.

Pro tip
Watch out for players of the same color as you. You can't shoot them, but they're still a potential danger: if by chance your jacket changes color, you'll be a sitting duck.
teams
Unlimited energy
Unlimited lives

Scoring system

Player shoot enemy

Shoulder shooting | pistol

50

Back shooting

100

Chest shot

200

Scoring system

Player shoot ally

Shoulder shooting | pistol

/

Back shooting

/

Chest shot

/

Scoring system

Player shoot same color player

Shoulder shooting | pistol

No effect

Back shooting

No effect

Chest shot

No effect