Role-playing game

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game modes Role-playing games

This group concentrates the most tactical modes. Participants can choose between different roles, each with its own characteristics (rapid fire, double points, limited ammunition, stealth mode vest, ability to restore teammates’ lives…). Teams will need to plan their attacks, playing with finesse and strategy to win the game.

game mode

Star Base Troopers

A team in Star Base Troopers mode is made up of Troopers, a Medic and a Commander. Troopers have 5 lives and 10 rounds of ammunition, while the medic and commander each have 10 lives and unlimited rounds of ammunition. With a single shot to a teammate’s jacket, the Commander has the power to replenish ammunition and the Medic lives. Team players can only be hit if their base is deactivated by an opposing team. The only way to earn points is to touch the Commander when the base is deactivated.

Pro tip
The aim is not to eliminate your enemies as quickly as possible, but to score as many points as possible. The aim is to disable the base and concentrate fire on the Commander.
teams
limited energy
limited lives

Scoring system

Points

Trooper deactived

/

Healer deactivated

/

Commander deactivated

1
game mode

Commanders

Commanders is derived from Standard Team mode, a team game with unlimited lives and ammunition, the aim being to achieve the best score in the game with your group in a limited time. However, each team has its own Commander. The first team member to pull the trigger 2 times is selected as Commander, and will see his jacket and pistol light up white. The Commander doesn’t earn more points by disabling other players, but earns 5 times more points for his opponent if he gets hit. You need to organize your team to best protect your commander, and choose him for his agility and ability to avoid enemy fire.

Pro tip
With 5 times more points than a normal player, the Commander must be protected at all costs. Elevated areas are particularly coveted in this mode, providing security for the Commander and a general view of the terrain for the troops.
teams
Unlimited energy
Unlimited lives

Scoring system

Trooper hit

Shoulder shooting | pistol

50

Back shooting

100

Chest shot

200

Scoring system

Commander hit

Shoulder shooting | pistol

250

Back shooting

500

Chest shot

1000
game mode

Ka-boom !

Your mission is to trigger the KA-BOOM. To do this, you need to collect 3 keys from the bases. The number of keys a player has will affect the colour of his jacket. If a player is hit, he automatically loses all his keys. The same bases can be hit several times, but not twice in a row. When a player recovers the third and final key, all the bases are primed and light up in white. If he manages to hit a final base without being deactivated, the bomb explodes and he is awarded 10,000 points. Once the bomb has been detonated, the game restarts at 0. Disabling your opponents earns you points if, and only if, you have at least one key. If you don’t have a key, you can still disable your enemies, but you won’t earn any points.

Pro tip
Always carry at least one key with you.
Solo
Unlimited energy
Unlimited lives

Scoring system

Player without key

Jacket color

Blue

Deactivate an adversary

0

Bonus point

None

Scoring system

Player with 1 or 2 keys

Jacket color

Green / Red

Deactivate an adversary

100

Bonus point

None

Scoring system

Player with 3 key = priming

Jacket color

White

Deactivate an adversary

100

Bonus point

+1000 points

Scoring system

Player started ka-boom

Jacket color

Back to blue

Deactivate an adversary

/

Bonus point

+10000 points
game mode

Powerball

Powerball is a derivative of Standard Solo and Team. The “Powerball” is a bonus randomly assigned to a player at the start of the game. The points earned by this player will be 4 times greater than normal. When this person is hit by an enemy, the Powerball is transferred.

Pro tip
Raised areas are particularly coveted in this mode, providing security for the "powerball" player.
Solo | teams
Unlimited energy
Unlimited lives

Scoring system

Player without powerball

Shoulder shooting | pistol

50

Back shooting

100

Chest shot

200

Scoring system

Player with powerball

Shoulder shooting | pistol

250

Back shooting

500

Chest shot

1000
game mode

Seeker

Seeker is a team game. Two types of players face each other: Ghosts, who can shoot and score points, and Seekers, who can shoot but won’t improve their scores (simple defensive weapon). Only one ghost team is allowed at a time. At the start of the game, all teams are Seekers in search of the ghost base. Once found and destroyed by an X team, the base will give them ghost status. Each time it is destroyed, the ghost base changes location to avoid camping. At any time, the Seekers can take back the ghost status from the opposing team by finding and destroying the base.

Pro tip
Each team can form two groups: -Attackers: to score points (if Ghosts) or disable enemies (if Seekers) -Basic Seekers: to maintain immunity (if Ghosts) or regain advantage (if Seekers).
teams
Unlimited energy
Unlimited lives

Scoring system

Ghost déactivate seeker

Shoulder shooting | pistol

50

Back shooting

100

Chest shot

200

Scoring system

Seeker deactivate Ghost

Shoulder shooting | pistol

/

Back shooting

/

Chest shot

/
game mode

Terminator

Terminator is a variant of Standard Solo. It’s every man for himself, with unlimited lives and ammunition, and the aim is to achieve the highest score. During the game, players can randomly become the Terminator for 30 seconds. The Terminator has a high rate of fire, a shield of 10 (the next 10 shots will be harmless) and its points earned are multiplied by 4. Malus: The Terminator must move slowly. Otherwise it will be disabled for 4 seconds.

Pro tip
« I’ll be back »
Solo
Unlimited energy
Unlimited lives

Scoring system

Standard player

Shoulder shooting | pistol

50

Back shooting

100

Chest shot

200

Scoring system

Terminator

Shoulder shooting | pistol

200

Back shooting

400

Chest shot

800
game mode

Battleforce

Battleforce can be played solo or in a team, and is aimed at fans of “Role Play”. Each player can choose from 8 characters, each with its own style of play, scoring, shooting speed and deactivation time: Sniper, Trooper, Artillery, Gunner, Secret Service, Agent, Renagade and Engineer. The table briefly introduces 3 characters.

Pro tip
To find out about all the characters, please ask your Helios 2-equipped laser center for a game card.
Solo | teams
Unlimited energy
Unlimited lives

Scoring system

Scoring

Gunner

* 0.5

Trooper

* 1

Artillery

* 3

Scoring system

Shot per seconds

Gunner

4

Trooper

2

Artillery

0.5

Scoring system

deactivation time

Gunner

4

Trooper

6

Artillery

15